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Showing posts with label save. Show all posts
Showing posts with label save. Show all posts

Friday 16 October 2020

GETTING YOUR FEET WET

 EDIT MODE

Open a new 3D window, change to front view by clicking on "1" key (in number pad), hit Shift+C to move the cursor to the 3D origin. Press Shift+A to add an object, then go to Mesh and then click on Cube. A cube object will be added. Press Tab key to go to edit mode, press "A" key to deselect all.

To select a vertex click RMB on it. If you  want to select another vertex also, hold the Shift key down and then keep the cursor on the second vertex and then press RMB.

If you want to select an edge, first click on the edge select button in the horizontal panel in the bottom.It is positioned to the right of the edit mode  button. Then position the cursor on the edge you want to select and press RMB.

TO select a face, first select the face select option then select the face in a similar way.



SAVING FILE IN BLENDER

In Blender, the file you are working on must be saved when ever some substantial change is done in your file. Blender DOES NOT auto-save your file. Choose the proper directory where your Blender files are saved. Blender files are saved with the extension ".blend".


DUPLICATING AN OBJECT

To duplicate an object, select the object in object mode, press Shift+D.Then move the mouse, the duplicated object will move in the direction of the mouse movement. Click LMB to confirm the location of the duplicate  object.


STEPS FOR PROPER WORK FLOW

When you want to create a simple object (like a metallic bowl)  or a more complex one,it is worthwhile to spend some time to plan your steps to achieve the desired result. Working as you think would not help you move forward in a focused manner. "Set a target . Achieve it" This would be a better approach.

 
Basic steps for a proper work flow are listed below. You may adapt it to your specific needs:

1. Make a pencil sketch of the model you want to create.
2. Think of the tools in Blender which you would use to design your model.
3. Create the mesh of your model.
4. Add material.
5. Add texture..
6. Add light.
7. Set world horizon colour, if you want.
8. Position camera to get a good view of your model.
9. Render the image.
10.Save results.


CAMERA VIEW

If you want to set the camera position to a desired view which you have already got on your 3D screen, press Ctrl+Alt+0 (Zero key on Number pad).

 

EXTRUDING IN BLENDER

To extrude a set of vertices, select them using Box select option, then press "E" key then "z" key to extrude along z axis. Once you have extruded to desired length, click LMB to confirm.


TO MIRROR ARMATURE BONES ON X AXIS 1. Assume that we are making a human rig in standing position. 2. Set the view to front view. 3. Create t...